extends Node # Called when the node enters the scene tree for the first time. func _ready() -> void: if OS.has_feature("dedicated_server") or DisplayServer.get_name() == "headless": RenderingServer.render_loop_enabled = false else: pass #get_tree().root.get_node("MusicPlayer").play() get_tree().root.add_child.call_deferred(load("res://src/main_game.tscn").instantiate()) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass