initial files

This commit is contained in:
2025-04-19 14:49:08 -04:00
parent 0a60ee10cc
commit 26de03fff7
44 changed files with 3039 additions and 0 deletions

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extends "ws_webrtc_client.gd"
var rtc_mp := WebRTCMultiplayerPeer.new()
var sealed := false
signal finished_connection()
func _init() -> void:
connected.connect(_connected)
disconnected.connect(_disconnected)
offer_received.connect(_offer_received)
answer_received.connect(_answer_received)
candidate_received.connect(_candidate_received)
lobby_joined.connect(_lobby_joined)
lobby_sealed.connect(_lobby_sealed)
peer_connected.connect(_peer_connected)
peer_disconnected.connect(_peer_disconnected)
func start(url: String, _lobby: String = "", _mesh: bool = true) -> void:
stop()
sealed = false
mesh = _mesh
lobby = _lobby
connect_to_url(url)
func stop() -> void:
multiplayer.multiplayer_peer = null
rtc_mp.close()
close()
func _create_peer(id: int) -> WebRTCPeerConnection:
var peer: WebRTCPeerConnection = WebRTCPeerConnection.new()
# Use a public STUN server for moderate NAT traversal.
# Note that STUN cannot punch through strict NATs (such as most mobile connections),
# in which case TURN is required. TURN generally does not have public servers available,
# as it requires much greater resources to host (all traffic goes through
# the TURN server, instead of only performing the initial connection).
peer.initialize({
"iceServers": [ {"urls": ["stun:stun.l.google.com:19302"]}]
})
peer.session_description_created.connect(_offer_created.bind(id))
peer.ice_candidate_created.connect(_new_ice_candidate.bind(id))
rtc_mp.add_peer(peer, id)
if id < rtc_mp.get_unique_id(): # So lobby creator never creates offers.
peer.create_offer()
return peer
func _new_ice_candidate(mid_name: String, index_name: int, sdp_name: String, id: int) -> void:
send_candidate(id, mid_name, index_name, sdp_name)
func _offer_created(type: String, data: String, id: int) -> void:
if not rtc_mp.has_peer(id):
return
print("created", type)
rtc_mp.get_peer(id).connection.set_local_description(type, data)
if type == "offer": send_offer(id, data)
else: send_answer(id, data)
func _connected(id: int, use_mesh: bool) -> void:
print("Connected %d, mesh: %s" % [id, use_mesh])
if use_mesh:
rtc_mp.create_mesh(id)
elif id == 1:
rtc_mp.create_server()
else:
rtc_mp.create_client(id)
multiplayer.multiplayer_peer = rtc_mp
finished_connection.emit()
func _lobby_joined(_lobby: String) -> void:
lobby = _lobby
func _lobby_sealed() -> void:
sealed = true
func _disconnected() -> void:
print("Disconnected: %d: %s" % [code, reason])
if not sealed:
stop() # Unexpected disconnect
func _peer_connected(id: int) -> void:
print("Peer connected: %d" % id)
_create_peer(id)
func _peer_disconnected(id: int) -> void:
if rtc_mp.has_peer(id):
rtc_mp.remove_peer(id)
func _offer_received(id: int, offer: String) -> void:
print("Got offer: %d" % id)
if rtc_mp.has_peer(id):
rtc_mp.get_peer(id).connection.set_remote_description("offer", offer)
func _answer_received(id: int, answer: String) -> void:
print("Got answer: %d" % id)
if rtc_mp.has_peer(id):
rtc_mp.get_peer(id).connection.set_remote_description("answer", answer)
func _candidate_received(id: int, mid: String, index: int, sdp: String) -> void:
if rtc_mp.has_peer(id):
rtc_mp.get_peer(id).connection.add_ice_candidate(mid, index, sdp)

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uid://cs4vx0irsgyv4

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extends Node
enum Message {
JOIN,
ID,
PEER_CONNECT,
PEER_DISCONNECT,
OFFER,
ANSWER,
CANDIDATE,
SEAL,
}
@export var autojoin := true
@export var lobby := "" # Will create a new lobby if empty.
@export var mesh := true # Will use the lobby host as relay otherwise.
var ws := WebSocketPeer.new()
var code := 1000
var reason := "Unknown"
var old_state := WebSocketPeer.STATE_CLOSED
signal lobby_joined(lobby: String)
signal connected(id: int, use_mesh: bool)
signal disconnected()
signal peer_connected(id: int)
signal peer_disconnected(id: int)
signal offer_received(id: int, offer: String)
signal answer_received(id: int, answer: String)
signal candidate_received(id: int, mid: String, index: int, sdp: String)
signal lobby_sealed()
func connect_to_url(url: String) -> void:
close()
code = 1000
reason = "Unknown"
ws.connect_to_url(url, TLSOptions.client_unsafe())
func close() -> void:
ws.close()
func _process(_delta: float) -> void:
ws.poll()
var state := ws.get_ready_state()
if state != old_state and state == WebSocketPeer.STATE_OPEN and autojoin:
join_lobby(lobby)
while state == WebSocketPeer.STATE_OPEN and ws.get_available_packet_count():
if not _parse_msg():
print("Error parsing message from server.")
if state != old_state and state == WebSocketPeer.STATE_CLOSED:
code = ws.get_close_code()
reason = ws.get_close_reason()
disconnected.emit()
old_state = state
func _parse_msg() -> bool:
var parsed: Dictionary = JSON.parse_string(ws.get_packet().get_string_from_utf8())
if typeof(parsed) != TYPE_DICTIONARY or not parsed.has("type") or not parsed.has("id") or \
typeof(parsed.get("data")) != TYPE_STRING:
return false
var msg := parsed as Dictionary
var type := int(msg.type)
var src_id := int(msg.id)
if type == Message.ID:
connected.emit(src_id, msg.data == "true")
elif type == Message.JOIN:
lobby_joined.emit(msg.data)
elif type == Message.SEAL:
lobby_sealed.emit()
elif type == Message.PEER_CONNECT:
# Client connected.
peer_connected.emit(src_id)
elif type == Message.PEER_DISCONNECT:
# Client connected.
peer_disconnected.emit(src_id)
elif type == Message.OFFER:
# Offer received.
offer_received.emit(src_id, msg.data)
elif type == Message.ANSWER:
# Answer received.
answer_received.emit(src_id, msg.data)
elif type == Message.CANDIDATE:
# Candidate received.
var candidate: PackedStringArray = msg.data.split("\n", false)
if candidate.size() != 3:
return false
if not candidate[1].is_valid_int():
return false
candidate_received.emit(src_id, candidate[0], candidate[1].to_int(), candidate[2])
else:
return false
return true # Parsed.
func join_lobby(_lobby: String) -> Error:
return _send_msg(Message.JOIN, 0 if mesh else 1, _lobby)
func seal_lobby() -> Error:
return _send_msg(Message.SEAL, 0)
func send_candidate(id: int, mid: String, index: int, sdp: String) -> Error:
return _send_msg(Message.CANDIDATE, id, "\n%s\n%d\n%s" % [mid, index, sdp])
func send_offer(id: int, offer: String) -> Error:
return _send_msg(Message.OFFER, id, offer)
func send_answer(id: int, answer: String) -> Error:
return _send_msg(Message.ANSWER, id, answer)
func _send_msg(type: int, id: int, data: String = "") -> Error:
return ws.send_text(JSON.stringify({
"type": type,
"id": id,
"data": data,
}))

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uid://bhsrou3v8bum